Fling Things and People
Combo Boost in Fling Things and People
Nicothec’s combo starter is the “how do they rocket into the sky” clip. You are not throwing the other player. You are using them as a ramp.
Setup
Grab the player. Rotate until their back faces the sky so you have a platform instead of a noodle. Extend the Grab Line as far as your pass allows — Farther Reach helps height. Jump onto that back and flick the camera up hard. If they do not ragdoll, you still get height; if they do, the bounce is messier but often higher.
When it fails
If the victim keeps spinning, shorten the line a little. Nicothec notes that a shorter tether is easier and weaker. If they own Escape Faster, finish the boost before the four-second pop. If you just wanted to travel, spawn a Pallet instead — pallet flying does not require a volunteer. Combo boost is for highlight reels and for punching through vertical space near the floating factory.
Frequently asked questions
Can I combo boost off a dummy Toy?
A large sofa or bed can substitute. Players are springier.
Does this hurt them?
Usually it just ragdolls. The lethal follow-up would be a throw into poison or void.
Is this the same as jump fling?
No. Jump fling throws them. Combo boost throws you.